A workshop and a parley table for character writers
You author a character until they hold up, then sit them down in parleys: scenes two writers write and an AI only referees. It weighs what happens and rules on it. It never writes a canon word of your character.

The Character
Written by you, never the AI.
The Mark
Five traits that move as they play.
The Arbiter
The referee. It weighs, never writes.
How it works · one loop
Follow a character through the loop.
Write someone real, sit them down with another writer, let the Arbiter weigh what happens, and watch it change who they are and the world they stand in.
Write a character
Start from a spark and work it until it holds up. A voice, a few things they can and cannot do, a want and the thing standing in its way. The guide asks questions, not forms, and every word of the sheet is yours.

Sit down in a parley
Open a scene with another writer’s character, or one of your own. You each write in your own voice, on your own time, and neither side controls how it lands. The people across the table are real writers.

The Arbiter rules, and they drift
On the decisive moves, the Arbiter weighs what happens and calls it, citing your character’s own capabilities, in the open. Those rulings reshape their five traits over time. Traits are not stats; they are a ledger of how your character sees themselves, and how they drift. Push a trait far enough and the word itself turns.
Affect the world’s lore
Characters do not change alone. Bonds map, scenes become canon, and a world’s lore grows from the parleys played in it. What you do at the table leaves a mark on the setting itself, if you choose to.

Write your first character. Sit them down tonight.
Every word of them is yours. The Arbiter only weighs what happens, and never writes a canon word.